STATION 07 DECK 4 UNIT B-114RENT DUE EVERY 7 DAYSNOBODY ASKS WHERE IT CAME FROMBUILD 1.0 2026.10.28APPRAISE FIRST PAY SECOND
STATION 07 DECK 4 UNIT B-114RENT DUE EVERY 7 DAYSNOBODY ASKS WHERE IT CAME FROMBUILD 1.0 2026.10.28APPRAISE FIRST PAY SECOND
Home/Money & Rent
FILE 04 · Economy

Probably Stolen Money Guide: Rent, Water Trading & Buyout

The Landlord visits every seven days and the bill grows each time. Your only real job is making sure every credit is working instead of sitting on a shelf.

File 04 / 15 Updated 2026-10-29 Read ~10 min
01

Rent: every seven days, always higher

The wall display and the calendar both show the schedule — Day 7, Day 14, and so on. The first payment is 200 CR, then it climbs by difficulty.

DifficultyIncreaseLandlord's GraceRefusing
Price Gouge+2%YesSkip once; unpaid rent rolls into next week
Mark Up+5%YesSame
Thin Margins+10%NoEnds the run immediately
Red Ink+10%NoEnds the run immediately

Grace covers exactly one missed payment: the arrears roll onto the next bill, but the normal increase still applies. Once grace is gone, refusing triggers You Defaulted On Your Rent — evicted, abandoned even by the Mentor, back to scavenging.

Backup

Wild's network sells Rent Grace (Favor) for 100 favor. It's a one-time favour that lets you pay a missed week together with the next. On Thin Margins and Red Ink, it's your only safety net.

02

Six income lines, ranked

Income lineSetupPaybackWhen
Flipping household goodsMinimalSame dayDays 1–7, cover rent
Water tradingMedium (purifier, filters, bottles)FastFirst line after Day 7
Metal ingots (Furnace)Medium (Furnace + ore)MediumWith a steady scrap supply
Appraisal jobsLow (guide + tools)Fast, no stock riskQuiet trading days
Battery cyclingMedium (Recharger)MediumOutages and power shortages
Wine and farmingHigh (equipment + time)SlowMid-game, big single sales

The ordering rule: money today first, more money tomorrow second. Anything that pays after three nights belongs after you can already cover rent comfortably.

03

Water trading: the most reliable first line

Water is the easiest business to understand: buy cloudy water cheap, test it, purify it, sell by grade. Six grades, and one correct processing order.

GradePurityTypical treatment
Pure Water≥ 99.9%Sell as-is; premium during a supply crisis
High-Quality Water99% – < 99.9%Realistic target after filtering Basewater
Basewater98% – < 99%Water Pitcher + filter can lift it a grade
Ghostwater96% – < 98%Tablets or UV pre-treatment, then filter
Rustwater90% – < 96%HydraTech pre-treatment + purifier overnight
Gutterflow< 90%Multi-stage; highest cost per litre

Processing order

  1. Test, don't trust the label

    Use a Water Testing Kit or AquaScan. AquaScan scans repeatedly without consuming strips, so it pays for itself.

  2. Basewater: filter directly

    Put a filter in the Water Pitcher, pour, filter, then retest. Done right it reaches High-Quality.

  3. Ghostwater: treat first

    Purification Tablets remove most microbial and some chemical contamination; UV is the alternative. Retest afterwards.

  4. Rust and Gutterflow: bring equipment

    HydraTech for pre-treatment, then a powered Water Purifier overnight.

  5. Filters degrade

    If repeated filtering stops improving purity, swap the filter or change method instead of forcing it.

Supply

Dr. Jackson's Moisture Farm produces about 1,000 ml of Ghostwater per day, but needs power and a container. Wild's Gutterflow on Tap and Rustwater on Tap unlock cheap dirty-water supply. Neither is profit without purification.

High season

A Water Supply Crisis pushes prices up for several days. When the news hints at it, stock clean water, stock bottles, and put water in the display case.

04

Metal ingots: turn scrap into currency

InputOutputNotes
Scrap Metal ×2Low-purity ingotCheapest start; scavenging covers it
Scrap Metal + OreMid/high-purity ingotBest value per material
Ore ×2High-purity ingotHighest value, but count ore cost
Blast Module bonus3 materials → 2 ingotsDoubles throughput, different purity maths

Smelting finishes overnight; collect the next morning. The hidden cost is power — running several machines shows up in nightly fees. A Recharger keeps rechargeable cells in rotation, and buying flat cells to recharge and resell becomes profitable during outages.

05

Wine and fish: slow, but bigger per sale

BloomBerry Wine needs a Wine Bottle, 750 ml of water and BloomBerries; yeast is optional. Ingredient quality sets the final value — mouldy or underripe berries drag the whole bottle down.

AgeWell raises finished wine value over time, which suits players who can absorb early cash pressure for a later payoff. Aquafarmer tilapia needs a full growth cycle and is a classic mid-game line.

Watch out

The risk in slow lines isn't margin, it's rhythm. The seven-day bill won't wait for your ferment.

06

The buyout: how to reach 12,000 CR

Buying the deed from the Landlord is the win condition and the only way to make rent disappear forever. Price depends on difficulty:

DifficultyDeed priceNotes
Price Gouge12,000 CRCalendar shows property value from Day 1
Mark Up12,000 CRBaseline
Thin Margins24,000 CRRent increases and price both double
Red Ink36,000 CRThe most expensive finish

Don't think "save until you can". Work backwards: required weekly profit = deed price ÷ weeks you're willing to spend.

Three accelerators

  • Convert profit into capacity, not inventory. Equipment that produces water, ingots or wine compounds.
  • Use appraisal work to fill gaps. No storage, no cash tied up, income even on quiet days.
  • Crises are windows. Players who stocked early collect the premium; players who chase the price after the fact eat the loss.
Ending

Buying the deed triggers the Buyout ending and ends the run. Finish what you want to finish first — there's no "keep trading" option.